Labs

Games, Software, and Consulting.

RIPPLEROOT LABS makes games and software in hope of connecting with and improving the world, and offers consulting to help people do more.

What's in Labs

Labs makes games, and helps people with technology. Games, consulting, and Orpheus (our open-source project) are live today; more open-source work as we have time for it.

Consulting — work with us

RIPPLEROOT LABS is the consulting arm of a small, two-person shop.

What we do

We do it all. AI/ML strategy and pipelines, robotics, on-device inference, fractional CTO, websites, Google Workspace, SEO, all the unglamorous wiring that makes a small business legit on the internet. If it touches code or a server, we can probably help.

Who we are

  • Scott Carroll — getting paid to write code since the late nineties. Stops along the way: Michigan Tech, Amazon (Alexa's intent control plane, 35 ms at 3.5k TPS), Plenty (hierarchical actor systems for vertical-farm robots), VERSES (the event-driven platform that ran their Active Inference agents). Currently a senior engineer at Cypris and principal architect of RIPPLEROOT LABS. Built Orpheus, an open-source wildlife-monitoring station that lives on an NVIDIA Jetson in his garage. Writes at As Above Silicon. LinkedIn GitHub
  • Colleen — creative director and photographer. Makes the deals. Owns the visual side. Contributes to delivery — more technical than the average "non-engineer" partner; part of most architecture conversations, not just the visual ones.

How it works

We scope projects together. Most are fixed-scope; some become retainers. Every project is different: every customer is different. Reach out and we'll figure out if we're a fit.

Start a project

Scope it yourself

Faster than writing an email from scratch. Pick what applies, leave the rest — nothing here is required.

What kind of work

What shape

What timing

Nothing selected yet — that's fine too.